For the last several months, until I graduated in June, my focus has been a lot more on completing my degree in Computer Science then it has been on working on game development. At the same time, I had just gotten a job as an android developer, so you could safely say I was alwaysContinue reading “Why I had to say “It’s Good Enough”: Revisiting Old Code and Moving Forward with Development”
After months of development and redevelopment, the Pitchfork Kingdom demo is finally here. Everyone at OddBall Interactive is thrilled that we can finally share this experience with gamers here at home and around the world. Every moment working on the game has been fueled by the excitement that our hard work will one day reach the handsContinue reading “Pitchfork Kingdom Demo now Live”
After a busy past several weeks of University exams and projects, we are ready focus on the development of Pitchfork Kingdom! The last month has been all about school but I have been constantly brainstorming and planning the next steps to unveiling more exciting features of the game. Although there have been less frequent updatesContinue reading “Happy Holidays!”
It’s been a long journey that lead us hear. From a simple prototype I’ve been working on in between classes at school to adding art, lights, and sound! Now after a year of serious development, and several years of “on-and-off-again” before that, the first “official” demo for Pitchfork Kingdom is about to be released. AndContinue reading “Enter Pitchfork Kingdom!”
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